
Check die Heavy Bolters!
maar het zijn geen Space Marines, hoor
echt niet

Moderator: theWoodcutter


Luister naar Beastherder...



Luister naar Beastherder...



Let me try to help: This is Age of Sigmar, wherein the Emperor God Sigmar has created Legions Stormhosts of specially engineered Space Marines Stormcast Eternals, during the First Founding First Striking. Each Stormhost is broken up into Chapters Warrior Chambers and within each Chamber are seven Companies Conclaves each with their own battlefield role. The purpose of the Legions Stormhosts is to conquer the galaxy mortal realms and defeat Chaos to make the Emperor Sigmar the ruler over humanity and the mortal realms.
It's totally different from WH40K.

Luister naar Beastherder...

Or i do care if that will make my Lizardmen and Bretonnians sell any better. 

Sigmar be with you! WH_The Empire_1280
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team



Luister naar Beastherder...



Sigmar be with you! WH_The Empire_1280
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team


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