He allemaal,
Zoals jullie weten ben ik met een mordheim tafel bezig. Het idee is dat bij deze tafel een GM komt. Ik heb 1 scenario afgeschreven, Wat vinden jullie ervan is het redelijk te doen, en zijn de stats van de encounters goed voor dit.
The House rules.
Scenario 1 The Wizard.
On the wall of a ruined building you see a freshly placed wanted flyer. In large print there is a WANTED DEAD OR ALIVE notice on it. On reading you find out that there is a Chaos wizard on the loose in this part of Mordheim, and that a wealthy nobleman has placed a bounty on its head.
DEAD OR ALIVE 200 GK Reward.
G.M. Storyline.
The questing war bands enter the sewer system (heroes and 2 followers only). The war bands can team up ignoring the movement penalty. If the war band don’t team up they will start at the opposite sites of the sewer the movement penalties will count.
On entering the hall players can encounter giant rats that inhabited the sewer. These will spawn at the start of the second round the players are in the sewer. Throw a D6 anything above 5 and above rats can spawn throw D6 to determine the quantity. “Max of 3 1 to 2(1rat) 3 to 4(2 rats) 4 to 5 (3 rats)”
The players will discover a hallway to a tomb area. Players will see multiple tombs, if the players want to be curious, they can open the tombs, and on d6 1/2/3/4 there will be an item in it. On 5/6 there is a vampire in the tomb.
After the tomb area is cleared players will enter the Chaos nest where the wizard is hiding out. On entering the players will hear the Wizards chanting to the gods of chaos, they will notice that the wizard is trying to summon a chaos demon. The GM will throw a D6 on a 1 or 2 the spell will work and a demon will appear in the chaos den. If the demon isn’t summoned two chaos followers will enter the den to support the wizard.
On defeat of the wizard the players will receive 200 Gk for the bounty which will be split among the players evenly. Then the players will exit the sewer system and resume their main quest.
NOTE: When the one of the player’s captain is defeated the bounty he is holding will be dropped.
The opponent player can take the fallen bounty!
Scenario Units.
M WS BS S T W I A Ld
Giant Rat 6 3 1 3 3 1 4 1 3
M WS BS S T W I A Ld
Vampire 5 6 7 5 5 2 3 3 6
M WS BS S T W I A Ld
Chaos Sorcerer 4 5 3 4 4 2 5 2 8
M WS BS S T W I A Ld
Chaos Demon 4 5 3 5 4 3 5 3 8

