Moderator: theWoodcutter
Montegue wrote:
Information from local rep -
1) 4 Pages of rules, downloadable.
2) War Scrolls - each individual unit box comes with it's own rules, as rumored previously.
3) Rules released on July 4th, including rules for old units and models.
4) Base shape and size are completely irrelevant. Base your models how you like, measure from model to model. No movement trays necessary.
5) No more rule books or army books.
6) Unbound sounds like a thing. "You can play with your favorite miniatures, you don't have to be tied down to one army"
7) No points. (yep, no points). Speculation is that you agree how many of each unit type you and your opponent will use (So, an HQ, 2 troops, two fast attack. That's language used in the thread. Don't know if it's his or the rep's, so salt).
8) You can begin play as small as you like, and it scales up infinitely.
BeardMonk wrote:
Fresh off twitter. Some retailers who have just spoken to their reps. @WAAAGHgoblin @Rhellion
1) Hero Phase, Movement phase, Shooting Phase, Charge Phase, Combat Phase, Battleshock Phase
2) Magic and Command abilities are done in the Hero Phase
3) You fight people within 3"... or people you have charged.
4) Free rules. This Saturday. PDF form on GW site. 10am central time. Army books are now called warScrolls, also free.
5) No points. I guess it is determined by model count. If opponent outnumbers, lower count gets special rules. (I don't understand it either)
6) Said we can still use ranked up units but doesn't sound like it gives a bonus.
7) Doesn't sound like you need a general. Said you can take any two box sets off the wall and play a game.
OK,....this sucks so hard....I'm having trouble typing, hands shaking....
Just spent an hour and a half on the phone with GW, them trying in vain to make me understand how I can play the game, let alone how i could make someone want to buy it.
It has no points, no system to balance armies, nothing whatsoever tells the two players what they can put on the table.
Just play with what you want to play with.
I'm having trouble with the idea of two 12 year olds opening up figure cases and playing a game....let alone running a league, or a tournament.
I argued and asked for any reason they didn't have a points system. They just kept telling me it doesn't have one, doesn't need one, the game has things that give the player with least models an advantage, or why one dragon gets killed by a unit. It was like talking with people that don't play the game. Have never played the game. Only played the scenarios in AoS.
With the vast difference in profile between models in Warhammer, it's absurd to think you can balance by model count.
And you can't balance by Warscroll, this is just multiple models which can have hugely different numbers and stats.
And you can't balance by wounds. Chaos Warrior = 1 goblin? Nagash = 10 goblins?
In fact, Nagash or a large dragon or blood thirster is aways optimal. Warscrolls =1, Model count =1, Wounds < 10.
Because of the huge difference in power of the playing pieces, nothing makes sense unless you balance by a number that reflects the value of the individual piece in the game.
AoS is essentially Unbound armies where you bring what you want. You aren't even restricted by faction, you just might have models that don't gain a bonus others might from an icon or leader.
I've actually been in tears today over what they did to WFB. I have no idea how I will sell this game in my shop other than an expensive boardgame.
Ok so I just spoke with our GW guy for about a half an hour about Age of Sigmar. Here are the details:
+All the rules are free, core, unit specific, everything- The core rules are very simple but the complexity comes with each unit getting its own individual "Warscroll." The warscrolls will detail what each unit can do, its stats, etc. All the warscrolls and the core rules will be made available for free download starting on July 4th.
+The game can be played with all existing models in the warhammer fantasy range. There is no strict force organization chart. You could make an unbound army but there are benefits for taking units of the same faction. There is increased synergy and interplay between units of the same faction (Chaos, Elves, etc).
+ There is a lot more synergy in general in the game. The Khorne banner guy you see in the pictures has the ability to plant his banner in the ground and create a warp rift where every Khorne unit within 12 inches of the banner gets all sorts of nasty benefits.
+The starter box is 100 bucks after discount at TJs. It comes with 47 new models, 96 page Age of Sigmar Book, dice, measuring sticks etc. It comes with two armies Warriors of Khorne and a new army (Stormcast Eternals). He said the pictures floating around don't really do them justice and that they were the best quality plasics he has ever seen (he got the chance to construct, paint, and play with them last week). That sounds like a sweet week at work! smile emoticon
+The Stormcast Eternals are warriors of the warhammer world that Sigmar saved before the destruction of the mortal realm. They are then reincarnated as demigods keeping some of their previous personality. Every time they die, he resurrects them and they lose a bit of their individuality of their first life. This will explain how we will see heroes and villains that were important figures in the Warhammer World before hand. Apparently the guy riding the drake is one of the previous characters but his identify isn't revealed yet.
+There will be a bunch of new armies coming from the 9 realms of the game world. Some of the realms are familiar (Death, Beasts, Chaos, Heavens, etc). Each realm will have familiar armies coming from it, as well as new ones (like the Stormcast Eternals). I am guessing my beloved Greenskins are in the Beasts realm!
+The white dwarf next week comes with a new Stormcast Eternal Mini.
+The game while having skirmish elements is not just a skirmish game. Large scale battles are completely doable and actually will have a lot more interplay and intricacies due to the layers of synergy with the individual warscrolls for all the units.
+Bases don't matter. Measuring is done model to model (center mass I imagine). Bases are purely for aesthetics.
+He made a comparison to X-Wing where the core rules are simple and fun but the unit specific rules are where the game really comes to life.
+Premeasuring is still alive and well.
+There are fluffy faction specific rules that make armies play how you would imagine. He used an example of how Khorne units have the ability to take a death blow. When a khorne model dies they can get a last gasp strike as they fall.
+He said the game plays faster than WHFB, is simple at its core, but complex once you start throwing in all the unit specific rules. He said it would be much easier for new players to get into the hobby and the themed armies have really cool things up their sleeves.
All in all I am really excited. Putting all the rules out there for free, making any regiment box in effect a starter box, and keeping large scale battles relevant are smart moves. I cannot wait. More details to follow! Everyone will be able to start playing AoS on the fourth of july without spending a penny.



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