8th Army en Afrika Korps - Bolt Action

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Re: 8th Army en Afrika Korps - Bolt Action

Berichtdoor henerius » 22 maart 2019 16:36

Jup erg chique spul en het pienselt ook lekker makkelijk weg.

Op dit moment ben ik bezig de laatste Duitse modellen af te pienselen. Lijkt erop dat ik bij dit leger ook op 0 kom te staan met ongeschilderde modellen.
Ik heb meer 32 mannekes om Sections me te vullen dus ik vermoed dat er toch wat meer gaan komen. Mijn gedachten gaan echter uit naar een Italiaans troepen-machtje Ook ongeveer 30 man in de secties en wat rijdende prullen (mag ik bij Italiaanse tanks daar wel van spreken?) Maar dat is allemaal nog bedenk fase.

Eerste de duitsers af.
tanks, self propelled guns, trucks zijn af
Infantry, Artillery basen moet nog.
Kübelwagen, en 2 zware "field cars" (lees kleine vrachtautootjes) moeten nog in elkaar en gronden...

Als het af is heb ik wederom iedereen met de voetjes van de vloer in een karretje en hebben de kannonetjes elk een eigen trek karretje.

Bijna, bijna...

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Re: 8th Army en Afrika Korps - Bolt Action

Berichtdoor henerius » 30 maart 2019 19:18

Spelletje tegen Ivo. Leuke pot weer het een en ander geleerd. De rest in het engels aangezien dit een copy/paste van een battlereport op een engelstalige site is. De rode foto's heeft de Duitse inlichtingen dienst uit het Engelse archief geroofd (het verslag van Ivo :) )

Saturday 23 March. I only have now time to post the battlereport due to well real life.

Battle report Mission “meeting engagement” The siege of Tobruk.
Ivo commands the commonwealth and my humble self commands the DAK Light Division
1 victory point for a destroyed unit and make sure you have a 2 point advantage to win

The troops

Since the DAK have the Afrika Korps Light Division as army list it means everybody needs a transport. I have 4 sections of 8 men which each need a truck and the commander can fit into one of the trucks. As support I bring a Panzer III, A Panzer II and a SdKfz222.

The Commonwealth brings 4 infantry sections, a boys AT Rifle team, a Mortar team, a MMG team, their obligatory free observer, a light tank and an A10 crusader armed with a howitzer.
Deployment
None we both stumble into each other, me on the way to assault the lines of Tobruk and these Aussies just can’t stay put and sortie out.

Turn 1

Both commanders decide no reserves. (Waiting is so 1940) Both armies arrive and are introducing themselves to each other. An opel blitz is put on fire to celebrate the engagement of both forces and much love and bullets are fondly given to the other side.

Turn 2

The German commander moves a infantry section as far as possible forward into an adobe building close to the commonwealth troops. They hide there, probably wetting their pants while the entire commonwealth attention is pointed at their hide out. Three howitzer (“one point blanc range is no fun” thought the German commander. Tanks moved forward, the Germans denied the left flank and sought as strong as possible positions on the right flank.

Turn 3

The British commander was ready to pull out the hair from his head. In turn 3 and 4 two sections try to assault the adobe building full of pesky Germans, supported by their commander but they fail their command tests again and again. The German commander is moving his tanks and recce vehicle forward hammering at the British sections that refused to move.
While on the Commonwealth left flank there is a big confusing fight on the right flank everything is calm and peacefull. An odd Panzer III is trying to draw attention but the Aussies refuse to get annoyed by that and the enjoy the early morning sun and lob a mortar shell or to and sometimes send a volley of MMG fire into the distant village.

Turn 4

At the beginning of the turn you roll a dice on a 3 till 6 there is no gust of wind and all dust clouds and smoke screens stay on the place where they where shot of where cars have driven. On a 1 the smoke disappears, that is easy enough but on a 2 all cloud move in a soft gust of wind over the field and that can change lines of sight, cover and the mood off a commander or two.
The smoke and dust clouds are moved straight into the lines of the troops. The troop are happy with a little wind to cool them down a bit but otherwise they happily move forward killing each other.

Turn 5

And poof a 1 all smoke and dust cover is gone…
Germans and Aussie can see each other again and the bullets, rounds and love are all over the place again. (I learned that a truck without any passengers simply disappears when the enemy is the closest nearby unit. I used to leave the wreck as cover on the field but that is not correct. Wise lesson learned)

Turn 6

Some last dust clouds and smoke screens the gunnery slowly comes to a halt, the troops retreat back. The British commander realises that trucks are victory point and tries to kill the last remaining trucks, because easy prey. The German commander moves them wisely away from the fight.

The fighting was utterly confusing and the author can’t find the rest of the notes he had from the battle and as reader I am afraid you suffer for it. We had a very good time and the twists and plots in the battle were very amusing. The German commander had one Victory Point more than his Commonwealth counterpart and therefor it is a draw.

Thanks for a good game Ivo!

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Don't cry because it's over, smile because it happened.
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henerius
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Re: 8th Army en Afrika Korps - Bolt Action

Berichtdoor henerius » 31 maart 2019 00:00

28-03-2019

Battle report Mission “Dawn Assault” The siege of Tobruk.

Guy is commanding the British (Armoured Brigade) and I am commanding the DAK Light Division
1 victory point for a destroyed unit and make sure you have a 2 point advantage to win

The troops

Since the DAK have the Afrika Korps Light Division as army list it means everybody needs a transport. I have 2 sections of 10 men which each need a truck and the commander can fit into one of the trucks. As support I bring 2 Light AT Guns each with a heavy field car, 2 Panzer III’s, 1 SdKfz222.

The British Armoured Brigade brings 3 A-10 tanks and 1 Stuart light tank, a Marmon Herrington scout car, 1 infantry section and a Major in a truck, a light AT gun with a universal carrier as tow

Deployment

Preliminary bombardment. Annoying considering that several of our units were hammered and had pin markers that (as intended by the games developers I guess) held down several of our (if I may say so) cunning plans.

Dawn Assault. Visibility is next to nothing, 2D6” when somebody moves +6”, when you shoot +6”, when you are a vehicle +6”, when you are a small unit -6” to give an idea.

Turn 1

The British (Guy) kept two units in reserve and deployed also in front of the village just like their counterparts. Like a small tradition that is developing, we read the dawn assault rules after deployment. So hiding behind bushes to avoid gun shots is completely unnecessary we found out after some good reading.

The village on the far side of the battlefield gave a serious amount of cover for any flanking tank force and therefor was very attractive to the German troops. All infantry sections (British and German) scrambled for the builded area. Tanks were moving the same direction at the edge of the village with a hill and a small forested area as flank cover
Shooting kept to a bear minimum and movement a little bit more free then normal.

Turn 2

The tanks of both platoons squize into the village side and start shooting towards each other. The superiority of the British in materiel nullified by the narrow corridor where the shoot out took place. The most forward Panzer III also succeeded in firing on the British section.

Turn 3

Finally all German vehicles started moving and the Germans actually knocked out the first A10 of the battle. Most shooting was inconclusive and slowly the tanks rolled near. Meanwhile the British infantry nested into a building and started shooting at the advancing German sections. Under cover of darkness the whole German force started to advance.

Turn 4

Start of turn 4 we rolled a 1 and all smoke and dust was blown away by a gust of wind. Which did not mean that the sun came up on the horizon. The fight started well before dawn and all troops were still covered by a shroud of darkness.

The German Veterans assaulted the British section in the building wiping them in the process. The tanks kept an firing in their Mexican stand off, the lonely A10 strengthened by a Stuart tank, still the 2pdrQF AT gun was blocked by the A10 standing between it and the Germans Pz III’s evening the odds for the lucky German commander. The universal carrier picked on one of the Light AT guns after which the SdKfz222 took revenge, knocking out the Carrier with it’s auto cannon.

Turn 5

Daylight at last it is daylight!

The Germans press home their attack. The SdKfz222 moved behind the A10 and popped two rounds in the rear off the vehicle blowing the tanks to bits and pieces. The Stuart saw it happening en resentful shot at the recce vehicle easily penetrating it’s armour and so the SdKfz222 also came to it’s end. Both Panzer III’s tried to do the same to the Stuart but in vain.

The German veteran infantry section pressed home their advance and went after the major and his side kicks. The mayor and his transport tried to evade capture by advancing in a different direction covered by the Marmon Herrington. The second German infantry section starts shooting at the 2pdrQF who promptly runs for cover.

The last A10 finally started moving, hurray!

Turn 6

The major is caught up by the Veteran section of the Germans after a command roll of a 12 for the major. The A10 tries to shoot the German infantry, the tanks try to kill each other with no success. The infantry also kills off the 2pdrQF.

Turn 7

Very strange but if I follow the photographs shot then we played 7 turns, without that I remember a roll for it?

The smoke and dust gets blown away a second time and taking advantage the Marmon Herrington finishes the German veteran section off. The A10 tries to shoot a German truck, no success and these choose very wisely to run. The British truck does the same on the edge of the British side and the tanks… again don’t kill a thing… sigh.

Ow both ATguns try to shoot the A10 at point blanc range. One can actually stick it’s barrel between the road wheels of the A10 and… missed both of them…

End of turn 6. Roll off to see of there is a turn 7? Nope so we ended here.


Very nice game and Guy and I had a couple off laughs during this game. The now you don’t see me (fire) and now I do see you was hilarious at times.

Result the Germans score 2 Victory Points and win the game by the smallest of margins possible

Thanks for again a great game!

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And some pictures off the goodies.  Because I can….
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Don't cry because it's over, smile because it happened.
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henerius
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Re: 8th Army en Afrika Korps - Bolt Action

Berichtdoor Guy » 31 maart 2019 14:24

B) B) B)
Là a'bhlàir's math na càirdean
Legers die ik speel: Guild Ball, Flames of War, Team Yankee, Kill Team, Wolsung, Saga
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