Necromunda Returns

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Re: Necromunda Returns

Berichtdoor Beastherder » 19 nov 2019 12:05

Fun met de nieuwe Necromunda terrein sets op de twitter van de ontwerper

https://twitter.com/Owen_Patten
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Re: Necromunda Returns

Berichtdoor Beastherder » 19 nov 2019 16:22

Uit het nieuwe Necromunda boek (Book of Ruin), een nieuwe Hired Gun:

VANDOTH THE FALLEN
Vandoth is a figure of legend on Necromunda and stories are told of his deeds from the sky- hives of the Stormlands to the toxic shores of the Great Scavvie Sea. A giant of a man bound in layers of crimson muscle, Vandoth can crush a man’s skull with one hand and turn aside blades with his hardened skin. Most disturbing of all though are the tales of Vandoth’s unquenchable thirst for blood. It is said that hidden behind his mask are long canine fangs, and after he kills, the gigantic warrior stoops over his prey to drain them dry. Outlaws sometimes pay for Vandoth’s aid with the promise of coin, weapons or glory, though the giant mostly does as he pleases, aiding others when his interests align with theirs. There are conflicting accounts as to where Vandoth comes from and who (or even what) he is. Some insist the massive warrior was once a Goliath, somehow corrupted in the vat with tainted blood. Others believe Vandoth was once one of Lord Helmawr’s personal guards, until he was genetically altered into a vampiric beast for the ruler of Necromunda’s amusement. Then there are the stories that the massive fighter is a thing of Chaos, though the savagery Vandoth shows to those corrupted by the Dark Gods would seem to discount this. All that is known for sure is Vandoth has wandered Necromunda for centuries at least, his face hidden behind a mask and an ancient oversized boltgun at his side.


verdwaalde Blood Angel? :grijns:
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Re: Necromunda Returns

Berichtdoor Beastherder » 12 dec 2019 16:34

FAQ/Errata's! :blink:

https://www.warhammer-community.com/wp-content/uploads/2019/12/1650f470.pdf

Maar een fractie van de problemen in de verschillende boeken, maar een stap in de goede richting -_-
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Re: Necromunda Returns

Berichtdoor Beastherder » 13 dec 2019 15:50

Voor uitgebreide discussie van de problemen/implicaties van deze FAQ verwijs met plezier door naar https://yaktribe.games/community/threads/new-faq-and-errata.9704/

Trying to organize and sum up the changes/clarifications/consequences of this FAQ:

Campaign
Promotion: Juve promotion is always optional. If it would result into an illegal gang composition, you can't promote the juve. If a fighter with a rule that grant them a skill is promoted to another fighter type, they lose the skill. Similarly, if they are promoted to a type with such a special rule, they gain any skill that special rule grants.

Attacks
Hit roll: natural 1 are automatic misses again (for both melee and ranged)
Twin gun blazing: all hit rolls are rolled before any is resolved (meaning the target cannot become hidden in-between shots)

Skills
Restrain protocols: effect is applied on top of the normal Coup de grâce effect
Scouring: it's now officially useless

Weapon traits:
Blast: Blast weapons are unaffected by anything that affects targeting fighters (eg Smoke clouds or Pitch Black rules)
Template: Template weapons are unaffected by anything that affects targeting fighters (eg Smoke clouds or Pitch Black rules)
Unstable + Grenade: Unstable triggers every time the grenade is used
Versatile: if you use Versatile to Engage a Pinned fighter from afar they automatically Stand up

Weapons:
Brute Cleaver: gains +1 to hit
Goredrinker Axe: now costs 40 credits
Heavy Concussion Ram: gains Blast (3")
Neural Flayer: Short Blast profile loses Fear
Smoke Grenade: gains Blast (*)
Stun Grenade: all versions gain Blast (3") and the grenade-launcher version loses Grenade

Wargear
Booby traps: they are reusable and you can have multiples
Exotic Beasts: the 0-X limit is per fighter, not per gang

Gangs
Corpse Grinder Cult: They have normal access to the Trading post, Black Market, etc.
Enforcers: They have normal access to the Trading post, Black Market, etc. They can use any weapon as normal (they are only restricted to the Palanite/Subjugator list at gang creation). Every fighter gets Magnacles as starting equipment
Genestealer Cult: Cult Alpha's extra arm is really better than other fighters'


We need a FAQ for the FAQ :(

List of errors (contributed by several users here):

PAGE 42 - MODELS & FIGHTER CARDS Needler: Add the ‘Toxin’ trait.
Comment: Already got Toxin!

PAGE 25 - MIND-LOCKED WYRD SPECIAL RULES Replace the second sentence of the PYROMANCY – SCOURING (BASIC) entry as follows: For as long as this Wyrd Power is maintained, the psyker counts as being armed with the following weapon:
Comment: This is the wrong version of Scouring! "While maintained" and not Continuous Effect? Come on, it's already been fixed in Book of Ruin!

PAGE 31 - PALANITE CAPTAIN (LEADER) & PALANITE SERGEANT (CHAMPION) Add ‘Magnacles’ to the EQUIPMENT entry for both the Palanite and the Enforcer.
Comment: Doesn't make any sense. Should be Palanite and Subjugator?

PAGE 32 - PALANITE PATROLMAN (GANGER) & PALANITE ROOKIE PATROLMAN (JUVE) Add ‘Magnacles’ to the EQUIPMENT entry for both the Palanite and the Enforcer.
Comment: Doesn't make any sense. Should be Palanite and Subjugator?

PAGE 108 - CLOSE COMBAT WEAPONS "Whisperbane Knife: Change the Acc: S characteristic from ‘+1’ to ‘-’ and change the Acc: L characteristic from ‘-’ to ‘+1’."
Comment: It has +2 hit modifier, not +1. This is most likely copy-pasted from the previous entry for a weapon that actually has +1 hit modifier?

PAGE 47 (UPRISING RULEBOOK) - ADVANCEMENT TABLE Amend the second row as follows: Improve the fighter’s Leadership or Cool characteristic by 1.
Comment: There is no advancement table on page 47 in the uprising rulebook (it is on page 62). Probably copy-pasted from an earlier entry for the Underhive rulebook. What they really should fix is that awful error in Ganger Advancement table they copied from Gang War 1 (Uprising Rulebook page 63). Where WS/BS give +5 gang rating and Willpower/Intelligence give +20.


Extremely bad balance:
Q. When Reinforcements arrive, does their presence count towards a Bottle Test? A. No. When making a Bottle Test it is only the number of fighters in your Starting Crew that matter, regardless of how many Reinforcements have since turned up.
Comment: Search & Destroy scenario can have minimum 4 random fighters + reinforcements vs 10 custom fighters. Small gang bottle 50% after first seriously injured or OoA fighter. Big gang must suffer 5 casualties and then only has 16.6% chance of bottle! This rule change makes some scenarios totally broken.

Q. When using the Pitch Black rules, does a fighter have to be able to see an enemy fighter in order to make an attack with a weapon with the Template or Blast trait? A. No. Template and Blast weapons target a point on the battlefield and so can be used whether a fighter can see another fighter or not. In Pitch Black conditions, the fighter could easily have heard a noise down a corridor and decided to risk throwing a grenade or flaming the surrounding battlefield in the hope of hitting an enemy that they know is there, but they can’t pinpoint.
Comment: This is not good for obvious reasons!

Bad judgement:
A: Certain Dramatis Personae have modified weapon profiles to represent their unique abilities or modifications to their weapons. As such, if a weapon has a different profile on a Dramatis Personae’s Fighter card compared to the standard weapon, the change is intentional unless corrected in an errata otherwise.
Comment: Instead of fixing their mistakes, they double down?

A. Yes. Enforcers can use the Trading Post just like any other gang. However, given the more structured nature of the Enforcers
upon Necromunda, some Arbitrators may wish to keep a close eye on the activities of Enforcer gangs in relation to their use of non-standard or illegal equipment – after all, too much deviation suggests the gang might be thinking for themselves a bit too much! As such, Arbitrators may wish to create a smaller list of purchasable equipment that Enforcers can purchase from the Trading Post compared to other gangs, to fit the Enforcer narrative more closely.
Comment: Instead of making rules, they surrender.

A. Technically, yes. However, it is possible for unscrupulous players to abuse this by having a fighter and their beast repeatedly end their activations more than 3" apart, causing the pet to become Broken, then having the pet return to its owner to Rally for some free XP. Rather than simply say ‘no, Exotic Beasts do not gain XP in this way’, Arbitrators should be on the look out for such behaviour and, if they spot it, disallow any XP earned by an Exotic Beast in this way.
Comment: Same as above. Why pay for rules when the game requires an arbitrator to fix the rules?


Vooral de "Blast wapens hebben totaal geen last van Pitch Black" is echt een geval van :doh:
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Re: Necromunda Returns

Berichtdoor Max » 28 dec 2019 16:15

Maar, wij gingen het toch maken dat je geen punt kiest maar een model, geld die aanpassing die zij hebben gemaakt nog steeds?
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Re: Necromunda Returns

Berichtdoor Beastherder » 28 dec 2019 18:17

Alle eventuele huisregels vervangen uiteraard deze Faq, waar toepasselijk -_-

Maar het is goed om in de gaten te houden wat je vervangt :whistle:
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Re: Necromunda Returns

Berichtdoor Beastherder » 30 jan 2020 10:10

Denk je bijna alle Goliaths te hebben geschilderd die je nodig zal hebben....



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Zijn dat *gasp* vrouwelijke Goliaths?? :o
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Re: Necromunda Returns

Berichtdoor Caladai Doomblade » 30 jan 2020 12:13

Ik ben geen fan. Hooguit stimm-neck mac-axe, die vind ik wel cook.
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Re: Necromunda Returns

Berichtdoor Beastherder » 30 jan 2020 13:07

Ik vind de Juve modellen wel oké, maar ik snap niet waarom ze nou van die speciale wapens moeten hebben :dunno:
Hopelijk hebben ze ook de optie voor de meer standaard 'mes en pistool' Juve bewapening.



Misschien nog wel meer benieuwd naar wat ze dan gaan doen voor de andere gangs, want nu krijgt allicht iedereen zo'n uitbreiding.

Hmmmm, Eschers... :wub:
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Re: Necromunda Returns

Berichtdoor Beastherder » 11 feb 2020 10:48

Goliath uitbreiding komt sneller dan ik had verwacht.

https://www.warhammer-community.com/2020/02/09/pre-order-preview-heroes-warbands-gangs-and-more/


Met ook een kaartenset
This Goliath-themed set includes 18 special tactics to turn the tide of battle, plus a set of blank fighter cards stamped with the Goliath logo that are perfect for keeping track of your Leader, Champions and other gangers you’re fond of. These have been updated since the last set to reflect the latest Goliath rules, so make sure to grab a set even if you picked up the previous batch!
F%&^ You, GW! :angry:
Dat gaan we dus niet doen, hè

Er zijn nu zo'n 400+ tactic cards voor Necromunda, waarvan er 300 niet meer verkrijgbaar zijn, want GW doet niet aan reprints :roll:

Ik trap er niet meer in
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