Uitbreidingen Annual

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Uitbreidingen Annual

Berichtdoor Beastherder » 03 jul 2011 16:12

Aangezien de Annual niet meer voor iedereen verkrijgbaar is, hierbij de uitbreidingen die voor vele warbands bruikbaar zijn, en dus gebruikt mogen worden in de Campaign
Een geprinte versie zal ook in de clubkelder op de deur worden gehangen.



Opulent Goods
These items are added to the Miscellaneous Equipment list on page 146 of the Rulebook.
Remember they can only be bought and used by Heroes, not Henchmen.

Banner 10gc Rare 5
Special Rules: A banner requires one hand to use and can be carried by any Hero in the warband. Friendly Warriors within 12” of the banner bearer may re-roll any failed All-Alone test.

Opulent Coach 250gc Rare 10
Special Rules: The opulent coach impresses even the most suspicious of merchants and they will flock to offer their most exotic wares to the obviously rich warband leader. The warband leader gains +3 to any roll to locate rare items.

Hammer of Witches 100gc Rare 10
(Witch Hunters only)
Special Rules:
Hammer, a Hero with the Hammer of Witches will hate all Possessed, Skaven, Beastmen, Orcs & Goblins, Chaos and Sigmarite Sisters.

Tarot Cards 50gc Rare 7
Special Rules: A Hero with Tarot Cards may consult them before each game. Make a Ld-test. If successful, the Hero gains a favourable insight into the future, and you may modify the result of any one dice in the Exploration Phase by -1/+1, even if the Hero was taken Out Of Action. If the Ld-test was failed by 3 or more (ie, a Hero with Ld8 rolls 11 or 12) the cards show a portent of doom and despair and the Hero refuses to fight in the coming game.

Toughened Leathers 5gc Common
Special Rules: Toughened Leathers work exactly like Light Armour, giving the bearer a 6+ Armour save, but cannot be combined with any other armour except a helmet or buckler. Toughened Leathers cannot be sold back at the Trading Post, the stench alone is enough to drive back even the most desperate of buyers!

Wolfcloak 10gc Special
(Middenheimers only)
Special Rules:
To aquire a wolfcloak, a Hero must pay 10gc (to represent the cost of travelling to Middenheim and taking part in a hunt). In addition, the Hero must pass a Strength Test to successfully hunt and slay a wolf and so wear its cloak as a mark of his skill and prowess. Note that Middenheimers may buy wolfcloaks when starting their warbands without testing.
A model with a wolfcloak will gain +1 to his armour save against all shooting attacks.

Wyrdstone Pendulum 25+3D6gc Rare 9
Special Rules: If he was not taken Out Of Action, the Hero using the pendulum may make a Ld-test after the battle. If successful, you may re-roll 1 dice in the Exploration Phase.



Show me the Money
These are two more Hired Swords that can be recruited by your Warband

Imperial Assasin
40gc to hire + 20 gc upkeep

May Be Hired: Any Warband except Witch Hunters, Sisters of Sigmar, Orcs&Goblins or Skaven may hire the Assassin.

Rating: An Imperial Assassin increases the warband’s rating by 22pts, +1 pt for each Experience Point he has.

Profile M WS BS S T W I A Ld
Assassin 4 4 4 3 3 1 5 2 8

Weapons/Armour: Sword, dagger, throwing daggers and a crossbow pistol.

Special Rules
Weapons Master:
The Assassin is a master of weapons and may use any weapon he finds. You may purchase weapons for the Assassin just as you would for any other warband member. However, any weapon you give the Assassin is his to keep – he will not give it to another warband member later and he will take it with him if he ever leaves the warband.
However, the Assassin will never use a blackpowder weapon.

Poisoner: The Assassin starts each game with his weapons poisoned with either Black Lotus or Dark Venom. The player decides which, and the poison does not need to be traded for.
And no, the Assassin will not share his poison with other warband members!

Skills: An Assassin may choose from Combat, Speed and Shooting Skills or the Unstoppable Charge from the Strength skill list. He may also choose from the special Assassin Skills below.

Assassin Skills
(as explained above, these must be earned through experience, they do not come as standard!)
Backstabber:The Assassin specializes in attacking his target when his back is turned. The Assassin may charge a target he cannot see as long as the target is within his charge reach. If he does this, he surprises his opponent and receives +1 to hit and +1 on the Serious Injuries roll. These bonuses are for the first round of combat only.

Hide in Shadows: The Assassin can blend into the shadows so that his opponents cannot see him. As long as he is within 1”of a wall or other linear object opposing must pass an Initiative test to charge or shoot at him.

Tilean Marksman
30gc to hire + 15 gc upkeep

May Be Hired: Any Warband except Skaven, Orcs&Goblins or Undead may hire the Marksman.

Rating: A Tilean Marksman increases the warband’s rating by 16pts, +1 pt for each Experience Point he has.

Profile M WS BS S T W I A Ld
Marksman 4 3 4 3 3 1 3 1 7

Weapons/Armour: Light armour, sword, dagger and a crossbow.

Special Rules
Steady Hands:
The Marksman ignores ‘to hit’ modifiers for long range when shooting his crossbow.

Dead Eye Shot: The Marksman ignores ‘to hit’ modifiers for cover when shooting his crossbow.

Skills: An Tilean Marksman may choose from Shooting Skills when he gains a new skill.
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